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Carousel component
A scroll-snap carousel of six identically shaped island cards — Now Playing, Timer, Activity, Weather, Battery, Voice Memo — where arrows, dots, keyboard, and drag all land on the browser's own snap targets, and each card resolves from a skeleton the first time it snaps into view.
scroll-snap-type: x mandatory with one card per view and neighbours fully off-screen at rest--isl-uprefers-reduced-motion — glides become jumps, shimmer and pulse animations stop, skeletons are skipped<main> landmark with aria-roledescription="carousel" and aria-labelrole="group" with tabindex="0" so the snapping scroller is keyboard reachable<button> with aria-label and aria-current="true" on the active dot<button> with aria-label, disabled at the ends so state is exposed:focus-visible rings: outline on arrows, spread ring on the stage, halo on the visible dot--buttons-height-small, enlarged dot hit areas beyond the rendered dotaria-hidden="true"prefers-reduced-motion: reduce collapses animations and skips skeletonsOpen Island Carousel in Atheros AI Builder, pick a design system and ask the AI assistant to change the layout, copy or behaviour — the carousel is regenerated against your tokens. Take the HTML, CSS, JS and React source with you, or pull it into your repo from Claude Code, Cursor or Codex over MCP.

A tabbed photo carousel on smoky glass: five places listed beside a rounded preview that fades in the direction of travel with a soft zoom settle, over a still fluted-glass field, with arrow-key tabs, hover selection and an autoplay pause.

A true 3D perspective ring carousel — six landscape photographs on a rotating cylinder built from `perspective` + `rotateY` + `translateZ`, spun by grab-and-drag (mouse and touch) with lerp-smoothed inertial momentum, radius solved with trigonometry and recomputed on resize.

An accessible WAI-ARIA carousel with autoplay, dot indicators, arrow controls, and keyboard navigation — content slides built from gradient panels, no external images, fully token-driven and design-system agnostic.

A responsive bento grid layout with asymmetric skeleton cells, dark/light theme toggle, and full design-system token integration — mobile-first and design-system agnostic.

An asymmetric quad layout — four differently sized panels: an oversized hero, a nested stat/goals/spark trio, an avatar feed with captioned media, and a checkbox task panel. Skeleton wireframes driven by design tokens, reflowing from a 2×2 grid to a single column, mobile-first.

A porcelain-studio WAI-ARIA menu-button dropdown: a glazed sheet with a second slab peeking from beneath, uppercase running heads, double-rule dividers, stamped mono keycap hints, petrol glaze-wash row states and full keyboard navigation — themed as a studio bureau's correspondence menu.
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