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Carousel component
An accessible WAI-ARIA carousel with autoplay, dot indicators, arrow controls, and keyboard navigation — content slides built from gradient panels, no external images, fully token-driven and design-system agnostic.
transform: translateX() on the track — never animates layout propertiesaria-currentprefers-reduced-motion — autoplay and transitions are disabledrole="region" aria-roledescription="carousel" with aria-labelrole="group" aria-roledescription="slide" aria-label="N of M"aria-live="polite" announces the active sliderole="switch" with aria-checked toggled by JS<button> with aria-current="true" on the active dot<button> with aria-pressed reflecting autoplay stateArrowLeft/ArrowRight move slides when the region is focused:focus-visible with --ring outline on all elementsprefers-reduced-motion: reduce disables animations and autoplay100dvh for mobile-safe viewport heightOpen Carousel in Atheros AI Builder, pick a design system and ask the AI assistant to change the layout, copy or behaviour — the carousel is regenerated against your tokens. Take the HTML, CSS, JS and React source with you, or pull it into your repo from Claude Code, Cursor or Codex over MCP.

A scroll-snap carousel of six identically shaped island cards — Now Playing, Timer, Activity, Weather, Battery, Voice Memo — where arrows, dots, keyboard, and drag all land on the browser's own snap targets, and each card resolves from a skeleton the first time it snaps into view.

A true 3D perspective ring carousel — six landscape photographs on a rotating cylinder built from `perspective` + `rotateY` + `translateZ`, spun by grab-and-drag (mouse and touch) with lerp-smoothed inertial momentum, radius solved with trigonometry and recomputed on resize.

A tabbed photo carousel on smoky glass: five places listed beside a rounded preview that fades in the direction of travel with a soft zoom settle, over a still fluted-glass field, with arrow-key tabs, hover selection and an autoplay pause.

An asymmetric quad layout — four differently sized panels: an oversized hero, a nested stat/goals/spark trio, an avatar feed with captioned media, and a checkbox task panel. Skeleton wireframes driven by design tokens, reflowing from a 2×2 grid to a single column, mobile-first.

Square social icon buttons with a 3D flip animation on hover — each icon sits in a rounded-square button that inverts its background and rotates the icon 360 degrees via a rotateY transform, fully token-driven and design-system agnostic.

A premium model training-status popover: a gradient progress ring with live percentage count-up, a running status badge with pulsing dot, an epoch segment strip with ETA, live loss/accuracy/step metric tiles and pause / view-logs actions, revealed from a trigger with staggered entrance.
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