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Progress component
A single editorial determinate progress bar — a solid accent fill with a soft glassy top-highlight sitting in a calm card, with an understated tabular percent, fully token-driven and design-system agnostic.
aria-valuenow/aria-valuetext updates, a 44px target and synchronized native disabled/aria-busy state.aria-valuenow, with no fake increment/decrement controls--pb-x custom property animated with a clip-path transition (never a width transition), so the leading cap keeps the track's radius at every valuerole="progressbar" with live value and accessible-name synchronization on every changerole="progressbar" with aria-valuenow/aria-valuemin/aria-valuemaxpbApplyProgress synchronises the authored value, readout and aria-label on load:focus-visible with --ring outlineprefers-reduced-motion: reduce neutralises transitions100dvh for mobile-safe viewport heightOpen Progress Classic in Atheros AI Builder, pick a design system and ask the AI assistant to change the layout, copy or behaviour — the progress is regenerated against your tokens. Take the HTML, CSS, JS and React source with you, or pull it into your repo from Claude Code, Cursor or Codex over MCP.

A single energetic upload progress bar — a gradient fill with a sweeping sheen inside a split-tone card whose tinted header band sits over a washed backdrop. Token-driven and design-system agnostic.

A soft, organic upload progress bar whose gradient, typography, card shape, elevation, surfaces and light/dark themes follow the active design system. The fill breathes with a gentle opacity pulse and animates only opacity and transform.

A techy HUD segmented progress meter — discrete cells that fill toward a target across a vibrant cool-to-hot color ramp, with a monospace step count, a tick scale, and a per-cell glow. Token-driven and design-system agnostic.

An industrial hazard-tape progress bar — a barber-pole striped fill inside a recessed service-bay well, faint diagonal safety stripes on the backdrop, a mono percent readout, and one replay control for the simulated transfer. Token-driven and design-system adaptive.

A neon determinate progress bar on a synth grid console — a luminous gradient fill trailed by a glowing comet head and a pulsing halo, framed by a live deploy readout (stage line, step pips, transferred / rate / ETA meta).

A premium radial progress dial — a runtime-built SVG gradient arc inside a halo of lit ticks, with a travelling tip dot, an animated count-up percentage, quiet −/+ stepper controls and three satellite mini rings, fully token-driven and design-system agnostic.
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